22 papers from arXiv
While data-driven 3D shape correspondence estimation has recently seen substantial progress, robust matching under partial observations and strong non-isometric deformations remains challenging. Existing learning-based approaches often rely on hand-crafted descriptors or template-based representations, whereas recent generative models over functional maps suffer from high inference cost, limited i...
Online 3D reconstruction models perform poorly on long videos. This happens because regressing poses relative to a fixed first-frame anchor forces extrapolation far beyond the training distribution. Small drifts accumulate and amplify into significant geometric collapse. However, we observe that per-frame depth remains stable throughout this failure. The backbone's local geometry remains intact; o...
Many recurring text functions are easy to describe but difficult to implement with rules, while calling a large remote model for every input introduces repeated cost, latency, and dependency on a provider. We present compile by training, which turns a natural-language specification into a reusable neural function. At compile time, teacher models generate task-specific examples that are used to tra...
We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), togeth...
3D Foundation Models (3DFMs) such as VGGT have recently pushed the boundaries of 3D vision by predicting rich unified representations with feed-foward transformers. The scene representations learned by these models enable strong performance on multiple 3D vision tasks. In this paper, we investigate using their internal representations to infer 3D in the scene from new views. Our hypothesis is that...
Video virtual try-on (VVT) aims to generate realistic videos of a person wearing a target garment. Recent methods leverage a keyframe-driven video generation paradigm to improve in-the-wild performance, yet they still rely on masks to localize try-on regions, making them vulnerable to large motions and severe occlusions. Although mask-free image-based try-on methods have shown promising results by...
Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often ...
Procedural instruction following is a basic requirement for controllable language-model systems, especially when generated trajectories are inspected or repaired downstream. We introduce instruction duplication, a minimal black-box inference-time control that repeats only the procedural instruction, without retraining or decoding changes. Across seven instruction-tuned models, 300 medical multiple...
Evaluating large language models (LLMs) in safety-critical, physics-governed environments requires more than accuracy-based metrics, because predictions that are numerically close to the ground truth can still violate operational constraints, combine fields in physically inconsistent ways, or fail to produce usable structured outputs. Existing evaluation protocols do not measure these failure mode...
Generating complete 3D scenes from sparse, unconstrained views is a fundamental challenge in 3D vision which requires reasoning beyond observed content while remaining computationally tractable. Existing feed-forward reconstruction methods are inherently limited to content visible in the input images, while 3D generative modeling is hindered by the high computational cost of dense volumetric repre...
Dense semantic segmentation allocates computational resources uniformly across the entire image, regardless of scene complexity or task relevance. Inspired by biological vision, we investigate whether semantic understanding can be achieved more efficiently through digital foveated perception. We introduce a lightweight active-vision pipeline that combines saliency-driven fixation selection, high-r...
Video diffusion models (VDMs) have achieved impressive progress in text-to-video generation, but their high memory and computational costs hinder practical deployment. Quantization-aware training (QAT) is an effective solution for compressing and accelerating advanced generative models without runtime overhead at inference. However, existing QAT methods suffer from a distinctive challenge in VDMs:...
We present OctWorld, a video diffusion framework with persistent 3D memory for generating explorable, world-consistent, and high-fidelity visual scenes. Given a single image, OctWorld performs stable autoregressive world generation along user-specified camera trajectories. We focus on long-range generation, characterized by extended camera paths and wide viewpoint coverage, where preserving spatia...
We present a comparative evaluation of six information retrieval methods for the task of academic advisor discovery: ranking CS faculty members by relevance to a graduate applicant's research interest statement. The methods span sparse lexical matching (Jaccard overlap, TF-IDF, BM25), dense semantic retrieval (all-MiniLM-L6-v2 sentence embeddings), hybrid score fusion, and learning-to-rank. Evalua...
Continual knowledge-updating methods are often declared superior from one final checkpoint and one conventional adapter rank. We show that this can be insufficient to identify the better operating point. Holding a periodic hierarchy fixed, we compare it with cumulative replay over a 24-month Wikidata stream while varying evaluation month, replay LoRA rank, and query formulation. The apparent winne...
Long-video language models cannot look at every frame: an hour sampled once per second is 3,600 images, and a system keeps only a small fixed slice of that pool. Which frames survive that slice is usually treated as a preprocessing detail; we test whether it should be. Published selectors make the comparison hard because they change the frame scorer, the prompt boundary, the resolution policy, and...
Collaborative perception enhances environment understanding through multi-agent information sharing, but its performance in real-world scenarios is constrained by heterogeneous sensor modalities and model architectures. Recent protocol-based two-stage methods alleviate this problem by mapping heterogeneous features into a shared protocol space; however, independently trained modality-specific conv...
Communities are fundamental spatial units that shape urban form and social life. Whether a residential compound is spatially open or enclosed affects mobility, access to public services, and equity, yet studies of Chinese fengbi xiaoqu remain largely qualitative or small-scale, limiting reproducible city-scale analysis. We address this gap by introducing GBA-GCs, a metropolitan-scale multimodal be...
Isolated Sign Language Recognition (ISLR) is conventionally cast as closed-set classification over gloss labels, which cannot generalize to signs unseen in training and ties every deployment to a gloss-annotated lexicon. We instead recognize signs extracted from continuous signing by (1) captioning a sign-level clip into a free-form procedural description of the articulation with an open-weight vi...
Parametric computer-aided design (CAD) modeling is difficult to evaluate with a single metric. Existing CAD benchmarks often emphasize synthetic or CAD-native settings, limited input modalities, or executability and IoUs alone. We introduce RealCADBench, a benchmark for intent-to-program CAD modeling from real industrial design intents. It contains 12,632 tasks from 19 factory-automation categorie...
Despite the remarkable prowess of Vision-Language Models (VLMs) in general multimodal tasks, they remain fundamentally ``flat'' when reasoning about the physical world. We argue that this spatial bottleneck stems from a profound dimensional mismatch: while VLMs are trained to interpret 2D projections, true spatial reasoning demands the recovery of latent 3D geometry and temporal continuity. To con...
Implicit neural representations (INRs) can model continuous 3D shapes with a shared coordinate decoder and per-instance latent codes. At test time, autodecoder-style models commonly freeze the decoder and optimize a new latent code from sparse off-grid SDF samples. When these samples underconstrain inference, the latent can drift toward regions that fit the observations but decode implausible unob...