11 papers from arXiv
Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space render...
Large language models often fail to answer questions about a bounded document collection when the source documents are not retrieved at inference time. We study this setting as document knowledge internalization: converting a fixed corpus into usable parametric knowledge for retrieval-free question answering. We propose IAR (Inject, Align, and Recover), a three-stage post-training framework that s...
In this work, we present HandMvNet, one of the first real-time method designed to estimate 3D hand motion and shape from multi-view camera images. Unlike previous monocular approaches, which suffer from scale-depth ambiguities, our method ensures consistent and accurate absolute hand poses and shapes. This is achieved through a multi-view attention-fusion mechanism that effectively integrates feat...
We summarise the outcome of two summer internship projects based at the University of Manchester, focused on the break-even point in terms of environmental sustainability for ML-based data compression algorithms. Using the example of a ML-based lossless compression algorithm, we compare estimates for the carbon-equivalent of the infrastructure needed for ML training and inference with the carbon-e...
Modern computer vision has enabled partial autonomy in robotic assembly manipulation. However, performing autonomous manipulation of a progressive assembly demands a more specific set of skills, in addition to perceiving the objects. Through a comparative analysis of research in the associated domains, we deduce that object-centric perception must advance towards learning assembly dependencies to ...
Memory has become a key component of large language models, enabling them to retain information and learn from long-term interactions. However, existing memory benchmarks mainly evaluate whether information is correctly extracted, stored, and retrieved, while largely overlooking how retrieved memories reshape model reasoning and affect performance on the current task. We identify memory-induced co...
Studies of machine-learning-based power-system protection increasingly report near-perfect scores, yet the meaning of those scores depends strongly on the evaluation setting. Protection task, physical scope, measurements, timing, targets, preprocessing, and validation often vary jointly and remain incompletely specified. This paper proposes a standardization-oriented framework that treats evaluati...
The emergence of large-scale Weather and Climate (W&C) datasets offers new opportunities for modeling extreme Earth events (ExEE) and their impacts using deep learning. However, their adoption in operational settings remains limited by the lack of models' interpretability. While for conventional text and image modalities, tools such as Sparse Autoencoders (SAEs) have proven effective for extractin...
Recently, open-vocabulary 3D object detection (3D-OVD) has gained increasing attention for its ability to detect unseen objects in 3D scenes. Existing approaches typically adopt a two-stage pipeline that first discovers novel objects using foundation models and then trains a 3D-OVD model based on these discovered objects. Although effective, this pipeline often suffers from inaccurate localization...
Under the US Lead and Copper Rule Revisions, a utility may determine a service line's material with a predictive model instead of inspecting it. New York State publishes, per address, which method was used. Almost no address carries both a model classification and a physical verification, so the check is between populations within a utility rather than paired addresses. We screen all 153 New York ...
For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars from monocular images, videos, or text prompts, but their skeleton-driven animations lack realistic surface dynamics such as clothing wrinkles. In contrast, person-specific methods achieve high-quality rendering and realis...